Universal Design Inspection Tool
Simplified the user experience of an internal tool that audits web accessibility issues in Canvas online courses & provides in-application fixes. Used by over 2,000+ instructors at UCF and institutions nationwide to create equitable online learning experiences for students!
ROLE
Product Designer
TEAM
1 Designer
1 Product Manager
2 Engineers
TIMELINE
June 2025 - August 2025
TOOLS
Figma
Figjam
HTML/CSS
BACKGROUND & CONTEXT
Web Accessibility Is Confusing And Intimidating!
Universal Design Online Inspection Tool (UDOIT) is an award winning internal faculty tool developed by UCF’s Center for Distributed Learning (CDL). The tool helps ensure that online courses meet accessibility standards and provides an equitable learning experience for students.
Its primary goal is to help faculty identify and fix accessibility issues in their Canvas courses in a simple, understandable way, ensuring that online courses meet institutionally required compliance standards. UDOIT scans course content, flagging issues such as missing alt text or poor color contrast, generates a WCAG compliance audit and guides faculty towards actionable fixes they can take within the tool itself.
By streamlining what was once a manual review process, UDOIT provides a scalable, instructor-focused solution.
However, the original interface often made accessibility compliance feel confusing and overwhelming, leaving instructors unsure where to begin.
FINAL DESIGN PREVIEW
The Solution? Creating A Faster & Clearer Path To Compliance
The redesigned interface and features of the UDOIT platform clarifies information and transforms accessibility compliance into an opportunity for equity!
PROJECT OUTCOMES
Our Solution's Positive Impact On Faculty Members
The final design solutions that we shipped were successful in making UDOIT a much more streamlined tool for instructors to use!
Faster Navigation & Clearer Context
Through user interviews and surveys, we felt confident shipping the new UI for the summary and issue pages. Faculty were able to understand the accessibility issue, what needs to be done, and take action to resolve issues with less confusion.
40% ↑
Faster Task Time
Faculty resolved the issues that were flagged by the tool 40% faster with the redesigned summary and issue pages, navigating with clearer context.
100%
Increased Confidence
20 out of 20 instructors who took our survey felt more confident using the tool to fix accessibility issues in their online courses after the interface design changes.
Read more about the project process! ↓
01. INTRODUCTION & RESEARCH
Understanding Faculty Needs & Ambiguity
To understand issues with the current user experience, our research process involved understanding faculty perspectives through structured interviews and collaborative feedback sessions.
Myself and the others on the team engaged directly with educators across different technical comfort levels and understandings of accessibility compliance.
During our user consultation sessions, we observed how faculty navigated and interacted with the current tool UI, and posed critical questions to uncover points of confusion and usability barriers.
Some examples of product confusion and questions asked by the instructors are:
"How do I start fixing an issue with my course content?"
"Which issues should I prioritize first?"
"What does this specific issue mean?"
02. THE PROBLEM
How Can We Make Web Accessibility Approachable & Important For Faculty?
Further interviews, surveys, and feedback sessions revealed several important insights that guided the design approach. These are some of our defined usability barriers:
Accessibility Literacy Gap
Many of the educators had a limited understanding of WCAG standards and general accessibility principles. Contextual education alongside issue identification was needed for them to make informed decisions.
03. THE DESIGN PROCESS: IDEATION
Brainstorming Possible Design Solutions
Using faculty feedback, my team and I worked together to brainstorm key features and UI improvements for the issue summary page and the specific issue pages, addressing the identified usability barriers.
04. PROJECT LIMITATIONS
Navigating Constraints & Challenges
Cross functional meetings between myself, engineering, and product allowed us to define the constraints and parameters that the final solutions would need to respect. This made sure that all of the design work was feasible and aligned with our goals.

Canvas LMS iFrame Limitations
Because the tool is integrated into the Canvas learning platform, designs had to account for a fixed and constrained viewport with limited control over certain interactions.
Engineering & Timeline Accommodations
The search and filtering components, along with the ability to add new pages were not redesigned to accommodate to engineering requirements and avoiding additional development overhead within the project timeline.
05. DEFINING CORE FEATURES
Narrowing Our Scope
After another critique and testing session with faculty, our team prioritized the key changes and features to implement for each final screen, while deciding which ideas to set aside. These decisions were also made with project and timeline constraints in mind to make sure that we focused on the most impactful updates.
06. DESIGN EVALUATION
Design Iterations & A/B Testing Highlights
Here are a few of the past iterations of high fidelity screens that I used to communicate with my team and also amongst our user testing groups. Throughout these iterations, I made a number of tradeoffs to balance usability, technical feasibility, and timeline constraints.
SUMMARY SCREEN
INDIVIDUAL ISSUE PAGE
IMPACTED STUDENT PILLS
07. FINAL DESIGNS
What We Shipped!
01. Issue summary screen
02. Example of an individual issue page
03. Accessibility information modal after clicking LEARN MORE

40% ↑
Faster Task Completion Time ↑
Faculty resolved flagged issues with their Canvas courses 40% faster with the redesigned summary and issue pages, navigating with clearer context.
100%
Higher Confidence
20 out of 20 instructors who took our survey felt more confident using the tool to fix accessibility barriers in their online courses after the interface design changes.
08. LEARNINGS & REFLECTION
Project Takeaways
This project gave me one of my first opportunities to step into the role of a product designer, and collaborate cross-functionally. I’m grateful for the experience and for being able to deliver improvements that genuinely made instructor's workflows easier!
Team Collaboration & Feedback
Collaborating with my team communicating and getting feedback from our users was invaluable. I could see how each design iteration performed, and this feedback loop made the process insightful and successful!
Opportunities For Broader Impact
Timeline and technical constraints narrowed our scope and guided many of my design decisions. Looking back, I wish we had expanded to more screens and conducted more broad, quantifiable testing to find additional improvements.
Future Improvements
The team plans to enhance UDOIT further by focusing on additional core features and pages, while also refining interface language. For example, shifting from “issues” to “barriers” to better capture the real impact on students.